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F&P myMask: An in-app scan that lets patients size their own CPAP mask

I explored and iterated concepts for a self-guided scan experience, refining early prototypes into an intuitive flow that achieved high completion rate.

I explored and iterated concepts for a self-guided scan experience, refining early prototypes into an intuitive flow that achieved high completion rate.

Industry

Healthcare

Healthcare

Skills

UX Research · Usability Testing · Mobile UI Design

UX Research · Usability Testing · Mobile UI Design

Team

1 PM, 1 Design Manager, 1 Designer, 5 Software Engineers

1 PM, 1 Design Manager, 1 Designer, 5 Software Engineers

Timeline

12 Months (9 rounds of usability testing · 150+ participants)

12 Months (9 rounds of usability testing · 150+ participants)

SUCCESS RATE IMPROVEMENT

SUCCESS RATE IMPROVEMENT

<20% →

20

20

%

scan conversion rate

scan conversion rate

0

0

%

testing participants

testing participants

0

0

+

Context

/Overview

1.0

An opportunity to rethink manual sizing through a remote approach.

The traditional CPAP mask sizing process requires patients to physically visit a clinic and try on multiple masks manually. This process is time-consuming, frequently results in inaccurate fits, and leads to high rates of wasted, discarded masks.

The opportunity of this project is to allow patients to size their own mask at home by scanning their face with their phone camera.

1.1

Outcome

By the final round of testing, most patients could complete both scans(front and nasal) on their own.

94

94

%

Task completion rate

Per F&P Healthcare's usability testing protocol, 80% task completion was required to approve

90.16

90.16

%

Conversion rate

Patients who completed both the front-camera and nasal/rear-camera scans without skipping out partway through

> 91

%

Sizing accuracy.

The sizing can only happen when patients complete a clean scan on their own, which is what the usability fixes were solving for.

1.2

My role

As the UX/UI designer, I worked from initial concept and high-fidelity prototyping. I managed 9 complete cycles of usability testing, writing the moderator scripts, running sessions, and turning tagged friction points into specific design changes.

Usability Testing

UX Research

Mobile UI Design

Interaction Design

Prototyping

Cross-functional Collaboration

Final Outcome

/Core flows

Questionnaire: Discover Perfect Mask

Patients answer questions about their sleep habits and preferences.

A simple questionnaire design lets patients focus on one question at a time and get results fast.

Mask Selection: See, Compare, Choose

Lets patients browse recommended options at a glance.

Clear image of masks help users quickly identify and select the mask that feels right for them.

Mask Sizing: Get Sized in a Minute

Step-by-step guidance walks patients through face scanning with real-time visual feedback.

Sizing complete animation made with AE

Order Completion

Sizing results instantly transmit to the DME for order fulfillment.

See management tool to know how it works.

Ongoing Support

Patients add their mask to unlock personalised support videos for fitting, cleaning, and troubleshooting.

Discovery

/Finding the requirements and restrictions

2.0

Translating clinical requirements into a scan

I worked with engineering to translate clinical sizing requirements into what the scan actually needed to capture and, in turn, what the interface needed to guide patients through.

Requirements & Restrictions

What is different from other scan tools?

1

Needs to capture a front-face view and a nasal/profile view.

2

For accurate measurement, the phone has to be on exact angle, distance, and position.

3

Size accurately across a broad range of face shapes and sizes.

Early Concept & Validation

/Exploring first concept and understanding the failure

3.0

Starting with a frame

Designing a face frame for face alignment

01/03

Core Idea

Users would align their face within a designated outline on screen.

Rationale

The design referenced the "frame alignment" mental model which is a concept users are already familiar with from other apps.

Example of 1st concept for inital testing

Early User Testing & Validation

This concept was built into a functional prototype with basic on-screen instructions and tested with real users. I led the usability test, looking into the completion rate, and following up with questions.

Task Completion

<20

%

The majority of participants failed to complete the scan.

The majority of participants failed to complete the scan.

negative Sentiment (N=20+)

58

%

Participants got frustrated and the had bad experience.

Key insights:

Text-only guidance is not enough

Text was too small, and patients were watching their own face, not the instructions.

→ Text can't be the only channel

Text-only guidance is not enough

Text was too small, and patients were watching their own face, not the instructions.

→ Text can't be the only channel

Problem with reading the guide instructions

Text left room for interpretation; patients needed something more accurate

→ A visual illustration could show the correction

Iteration and Refinement

/Understanding where it failed and looking into refinements

3.1

Replacing static instructions with illustrations & animation

Transitioning from static frames to dynamic visual guidance.

Animating the instructions to guide movement

02/03

Core Idea

I worked on animations to demonstrate the how the phone should be moving. Users would observe a visual animation then replicate the movement themselves.

Rationale

60,000x Faster Processing

65% Visual Learners

Research shows illustrated instructions can improve comprehension by up to 98% compared to text alone.

Animation demonstrates → Camera: User follows

Supporting animations created in AE, Lottie

Task completion

53

%

From <20%

More than half of the users completed the scan.

More than half of the users completed the scan.

Negative Sentiment (n=30+)

47

%

-11% improved

Moderate improvement from 58% in the previous round.

Key Insights:

Proof of Concept

Patients focused more on the instructions, helping them steps to complete the task.

Proof of Concept

Patients focused more on the instructions, helping them steps to complete the task.

The Infinite Loop

For certain instructions, patients were unsure when to stop because the UI lacked a clear completion state.

→ Needed clearer visual feedback to confirm correct user positioning.

Timing Mismatch

Patients couldn't keep up with the fixed animation speed and missed.

→ Needed pacing that responded to the patient.

Timing Mismatch

Patients couldn't keep up with the fixed animation speed and missed.

→ Needed pacing that responded to the patient.

3.2

Building real-time, responsive feedback

Real-Time Responsive Feedback

03/03

A third concept replaced pre-recorded animations with a dynamic, game-like interface.

Core Idea

I pivoted from a passive way to a real-time interactive UI. Instead of simply watching, the UI reacts directly to the user’s actions.

Rationale

Without clear feedback, users are confused when to stop. The live colour change indicates gave patients that missing signal.

Prototypes made in 'ProtoPie' integrated with angle variables.

Final Validation

I conducted a final round of usability testing to validate the design's effectiveness.

Task completion

94

%

From <53%

Most of the users were able to complete the scan.

Negative Sentiment (n=30+)

11

%

-36% improved

Sharpest improvement of any round tested.

Key Feedback from final validation:

Instructional Clarity

Patients recognised the change as their cue to move on.

Instructional Clarity

Patients recognised the change as their cue to move on.

Reduced Interaction Friction

Patients no longer got stuck in repetitive loops.

Reduced Interaction Friction

Patients no longer got stuck in repetitive loops.

Speed

Most patients could easily complete the task within a minute, reducing delays in decision-making and speeding up the process.

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